Black Ops Season 1

Comments · 3 Views

Black Ops Maddox RFB Loadout Guide Season 1: Best Setups for All Ranges

 Each bo7 bot lobby has a gun that is a bit too easy. The Maddox RFB fits the bill perfectly in Black Ops 7 when it is built correctly. You can engage in close-range combat, take out enemies at mid-range or even challenge the long lanes with this setup.


 

 


 


 The class is dangerous because it tracks like an AK at distance, while feeling like a SMG when you're close to it. The attachments can be obtained early (around weapon levels 16-18), so you don't have to grind it to maximum before the gun starts to fry bo7 accounts.


 


 You'll learn how to:


 


 The Maddox in terms of range and damage


 Why this 7-attachment Build works so well


 How the class performs on the battlefield, not only in the firing-range


 Use it when it's appropriate and avoid it at all costs to keep it intact

 


 


 You should start this build if you have just unlocked Maddox. It will automatically aim and win the majority of fair fights.


 


 \ I. Understanding the Maddox. Damage Profile and why it feels so strong


 Before you start with the attachments, it is important to know how your base gun works. Most people don't check the numbers when they say fastest killing weapon. In this case, the figures explain why it feels cracked.


 


 1. Damage Model: 4 Shot Kill in the Most Important Range


 Maddox deal:


 


 - 28 injuries to the body nearly everywhere


 


 - 32 headshot damage


 


 It is important to remember that 0-19 m represents a four-shot kill in the chest. This is why you feel like it is bullying SMGs close up. You don't even need to hit the head for a good TTK. Aiming at your upper chest will do.


 

 


 


 Headshots matter, but are more about winning harder than being necessary to compete. A 32-damage hit on a target that has been chipped or damaged by a teammate, explosives or another player will make the kill happen even faster.


 

 


 


 \ 2. Fire Rate and Targeting: Why It's Competing with SMGs


 The Maddox is roughly divided into:


 


 - 723 rounds per minute


 


 - Four bullets per kill between 0 and 19 m


 


 You can calculate a theoretical TTK with this formula that is as good, if not better, than SMGs designed for long-range lasers.


 

 


 


 If someone says it feels like an SMG but with a range of AR, they're certainly not exaggerating. The combination of:


 


 Close-up kill with 4 shots


 High RPM


 In short and mid-fights, it is the strong mobility and sprint to fire that makes it feel unfair.


 \ II. The Maddox Build with 7 Attachments: Core Philosophies


 Now, let's go through the actual building and the logic behind every piece.


 


 The concept is simple.


 


 Keep the damage profile intact and avoid unnecessary cons.


 

 


 


 Gunfighter can be configured to use 8 attachments. However, in this case, it is not worth the extra drawbacks at low weapon level. The class's sweet spot is 7 carefully chosen attachments.


 

 


 


 \ 1. Overview of Core Loadout


 


 You'll immediately recognize a common theme.


 


 This isn’t a meme max damage build. Instead, it’s a control and speed build which lets the damage profile of the base shine.


 


 \ III. Attachment Analysis: Why each piece is important


 Now let's breakdown each component and explain why it exists. The feeling of no skill needed comes from this.


 

 


 


 \ 1. Buffer Spring, The Attachment that Makes or breaks the Gun


 You should only take away one thing from the guide:


 


 The Buffer Spring is at the heart of this Maddox Class.


 

 


 


 The following is provided:


 


 Horizontal recoil control


 Vertical recoil control


 Reduced gun Kick


 This is the key to turning the Maddox into a true laser beam.


 

 


 


 You can only use the range if:


 


 You can still hit the target with a full magazine shot at mid-range if you don't actively control the recoil.


 


 - When you pull it down and correct it, it will become so straight, that it'll feel like cheating.


 


 If your Maddox seems to be difficult to control check whether you have Buffer Spring installed or if the cons are stacked incorrectly.


 

 


 


 \ 2. Optic – LTI Mini : You don’t need it but it feels amazing


 The LTI Mini is a more quality-of-life option:


 


 Small and low-profile sights


 Target tracking made easy with clear images


 The optics are not bulky and bloated.

 


 


 Can you run irons? Sure.


 


 If you love them, then you don't even need an optical. But I have found that:


 


 The clearer the picture you have in your mind,


 


 The easier it will be to maintain head level and follow mid-range targets


 


 I would first consider cutting this attachment if you wanted to use this space for something else.


 

 


 


 \ 3. Muzzle - Vaz Suppressor 5.56: Staying Off The Radar


 Vaz 5.56 Suppressor performs one crucial thing:


 


 - Removes firing ping on the minimap when you shoot


 

 


 


 The value of a single property can be huge for someone who:


 


 Flanks aggressively


 Holds with wider angles


 Prefers to kill players without revealing their locati0n when they pull the gun

 


 


 A Monolithic style suppressor also prevents minimap pinging, but adds ADS or movement penalties. At low levels and with this particular speed + control identity, those additional cons aren't worth it.


 

 


 


 You may be wondering, why isn't there more damage? The truth is:


 


 - Maddox already won most of the fights it would have won


 


 - Not appearing on the minimap allows you to survive longer and achieve more multiple kills


 


 DPS also includes survival.


 

 


 


 \ 4. Avery Light Barrel 15": Speed without sacrificing range


 This is the point where your build begins to feel more snappy. You get:


 


 Improved sprint to fire speed


 Faster jumping sprint-to-fire


 ADS with better jumping and ADS speeds


 In other words: you draw your gun faster out of sprint, especially when you're movement-heavy--jumping corners, slide-challenging, or constantly repositioning.


 

 


 


 Crucially:


 


 - The barrel does not sabotage your damage ranges


 


 - Your four-shot kill window is intact


 


 You're not giving up comfort to achieve lethality. Instead, you're amplifying the two.


 


 The prestige barrel increases the fire rate and range of the gun, as well as increasing headshot multiplier. It sounds crazy on paper but will require a new build and the removal of a suppressor to handle recoil. It's a more advanced variant.


 

 


 


 \ 5. Underbarrel - Vaz Drift Lock Foregrip: Horizontal Recoil Tamer


 This grip was designed to control horizontal recoil.


 

 


 


 If you don't have it, then:


 


 - The Maddox is prone to drift left/right from mid to long distance


 


 After a few rounds, you may have a good pattern, but after 10 to 15 bullets your pattern will start to spread and miss.


 

 


 


 You can literally see the difference when you remove your grip from the gun on the range.


 


 Your traced line is moving side to side


 


 - Your overshooting corrections make it more difficult to laser target at a distance


 

 


 


 Add the Drift Lock to your back:


 


 The tracks of the gun are now much straighter


 Spend less time fighting against your own recoil patterns


 Focus on the behavior of the target instead of your reticle


 When paired with Buffer Spring this transforms the Maddox rifle into one that anyone can use.


 

 


 


 \ 6. Magazine – 40 Round Fast mags (Plummage). Comfort without Overkill


 The magazine chosen here is intentional:


 


 40-round fastmag


 No ADS or movement sanctions


 The ammo is enough to take out 2 enemies with ease in a single push


 Could you possibly go higher capacity than before? Could you go higher capacity?


 

 


 


 The game is still playable in the normal mode.


 


 40 is the sweetspot where:


 


 You can have multiple engagements on one life


 


 - Your handling doesn't start feeling sluggish


 


 If you always feel the need to reload in mid-fight, then 40 will give you that extra cushion without turning into a slow-moving gun.


 

 


 


 \ 7. Rear grip - Harlequin Grips: Sprint to Fire on Steroids


 The Harlequin Grips is the last piece to complete the playstyle.


 

 


 


 It also adds:


 


 - Massive sprint-to-fire speed


 


 - Jumping sprints to fire boosts


 

 


 


 You can use the complete setup:


 


 - The speed of sprinting to firing is increased by approximately 61%


 


 - The jump-to fire sprint gets the same massive boost (over 60%)


 

 


 


 If you didn't have it, your sitting position would be something like this:


 


 - 13% sprint-to-fire boost


 


 - Jump Sprint-to Fire Boost 19%


 

 


 


 With just this attachment, your responsiveness will go from being nice to borderline immediate. In-game that means:


 


 Sprinting duels: Shooting first is more important than sprinting.


 You can be more confident when ego-challenging, especially in corners


 You can play like a real SMG and still enjoy AR damage


 When you die with a pistol in your hand, but the shots do not come out after sprinting, it is likely that your grip is a part of the issue. This one fixes that.


 


 \ IV. How to play this Maddox class?


 It is not enough to have a strong construction. How you use the product will determine whether it feels good or broken.


 

 


 


 \ 1. Ideal Engagement Ranges


 


 You may notice that you are losing many 40-50 m duels to ARs and DMRs. This is not because the Maddox gun is weak. Instead, it could be that the gun has been used out of its normal comfort zone.


 

 


 


 \ 2. Playstyle - Aggressive but not brain-off


 This build is made for high-tempo and fast-paced gaming, but it doesn't mean that you should just sprint straight ahead in the hope of the best.


 

 


 


 You should consider:


 


 - Abuse your insane sprint-to-fire:


 


 - Slide in or out of peeks


 


 Pre-aim height of the head around corners


 

 


 


 Use the cover-tocover movement


 


 Open mid-lanes against full squads, but don't be egocentric


 


 - When possible, switch from head to head glitch.


 

 


 


 Chain kills:


 


 - You can eliminate 2-3 players with 40 rounds.


 


 - Instead of standing outside to reload, reset behind cover each time you kill multiple targets.


 

 


 


 You may be impatient with your repositioning if you are dying instantly after each kill.


 

 


 


 \ 3. Maddox’s favourite places for mode recommendations


 This class shines in:


 


 Fast respawn modes:


 


 - Team Deathmatch


 


 Domination


 


 - Hardpoint


 


 - Confirmed Kill


 

 


 


 Also works in:


 


 - Additional tactical modes, provided:


 


 You're utilizing your speed to grab early map control


 


 - Do not ego-peek at every long-range LOS marker on the map


 

 


 


 Warzone and larger-scale modes


 


 You might like to:


 


 - Increase mag diameter further


 


 - Stagger bullet velocity and range


 


 But the core concept - Control + Mobility - still holds true


 


 Pros and cons of the Maddox class


 No setup is perfect. When you look at the strengths and weaknesses of a class, it will help you decide whether to select this class or bench it.


 


 This Maddox build will suit you if you like fast-paced low-friction battles and don't worry about laser beams at long range.


 


 FAQ


 Q1: Gunfighter only allows 7 attachments, but Gunfighter itself has 8.


 


 This is because on this particular gun and at this level of weapon, the eighth attachment tends add more negatives than positives:


 


 More Recoil


 Slower ADS


 Inflation-related penalties are unnecessary for marginal gains


 This 7-attachment system already provides you with:


 


 Great control


 Great Speed


 Gunfights at realistic ranges for competitive damage


 You should only experiment with an 8th accessory (like a prestige burst) after the gun has been fully balanced and levelled.


 


 Q2: Should I start by swapping out the attachment I don't want?


 


 Priorities that you should keep:


 


 1. Buffer Spring


 


 2. Vaz Drift Lock Foregrip


 


 3. Harlequin grip


 


 4. Avery Light Barrel, 15"


 


 They define the identity of a gun.


 


 To swap something, you can start by:


 


 - Use irons (or a different type of sight)


 


 Or the muzzle if you don't mind being suppressed.


 


 Q3: Would this setup be suitable for beginners?


 


 Yes, absolutely.


 


 Because:


 


 Recoil is controlled by you.


 You don't have to make perfect headshots


 When fighting close, your mistakes will be less damaging if you sprint-to-fire.


 This course is ideal for those who are just starting to develop basic skills in gunskills and map knowledge.


 


 Q4: Can this build be used in casual mode or ranked?


 


 You can use this in ranked especially if you:


 


 You're a fast entry or flexible player


 


 You are a space-hog and like to hold aggressive angles.


 


 However:


 


 Meta may change depending on patches


 


 - Certain ranked environments favour more precise ARs at long range


 


 As a high-pressure gun for entry, the Maddox build has its place.


 


 Q5 When should I not use the Maddox setup?


 


 If you are:


 


 Playing on large maps with long-range duels nonstop


 Only anchoring from power positions between 40-60m


 Teams facing teams who stack DMRs and high-range beams on the board


 You'll be better off with an AR-style rifle or a marksman rifle that is more suited for long range shooting.


 


 In those contexts, this Maddox becomes more of a secondary/close-range flex instead of your main gun.


 


 Conclusion


 If built correctly, Black Ops 7's Maddox RFB becomes a plug and go rifle that:


 


 Four shots to kill at ranges that count


 SMGs that fire faster than the SMGs


 Handles are so easy to use that recoil control is not a problem.

 


 


 The 7 attachments built around Buffer Spring gives you an easy-to-use gun and one that is hard to beat. You don't need to be an expert recoiler or have pixel perfect aim to achieve results. The build and numbers do all the work for you.


 

 


 


 The Maddox class can be a great addition to your loadout if you enjoy playing fast and taking the first shot in sprint. It is also a reliable tool for winning fair AR and SMG battles within 30 meters.

Comments