ARC Raiders continues to refine its gameplay experience with a broad collection of fixes and technical improvements designed to make raids smoother, more responsive, and easier to manage. The latest changes touch ARC behavior, audio, customization, movement, controls, stability, performance, and the user interface. Players who regularly manage resources and equipment will also benefit from the clearer inventory feedback introduced in the update. For those planning their progression and preparing for future runs, ARC Raiders Coins can remain part of a wider resource strategy, especially when organizing loadouts and deciding which equipment deserves attention. The update does not focus on one major feature alone; instead, it improves many smaller systems that can make a noticeable difference during everyday play.
More Predictable ARC Encounters
One of the most interesting changes concerns Snitch Scanners. These devices will now spawn ARC in a way that more closely resembles the regular Snitch, although the chance of producing stronger ARC has been reduced. This adjustment should create a more predictable relationship between the scanner and the enemies it can generate while still preserving some variation between encounters. Players who have developed routines around Snitch-related activities may need to adapt slightly to the new behavior. The change also helps make ARC encounters feel more consistent without completely removing the uncertainty that makes raids exciting. Alongside this adjustment, ARC Turbine mines can now be pinged correctly, resolving a frustrating interaction issue that could previously make communication and situational awareness more difficult during a squad session.
Better Movement and Control Options
Several gameplay improvements are aimed directly at movement and controls. Landing on a moving surface will now cause a Raider to follow that surface after landing rather than remaining disconnected from its movement. This should make encounters involving moving objects feel more natural and reduce awkward positioning immediately after a landing. Quick item management has also received a useful change. Players can now rebind quick item cycling separately from the quick-use wheel, disable cycling entirely, or assign both functions to the same key. This gives Raiders greater control over their input setup and should reduce accidental item swaps after closing the wheel. Weapon handling has also been refined, with reduced sway for the Aphelion providing better aiming stability. Together, these adjustments make movement, item selection, and weapon control feel more deliberate.
Expedition and Combat Fixes
Starting an Expedition will no longer automatically reset quests by default. Instead, players can decide whether they want their quests reset when departing, giving them more control over their progression choices. Combat interactions have also received attention, particularly the Matriarch. A previous issue allowed its stomp attack to damage players through tall cover or even when they were standing on top of the Matriarch. That behavior has been corrected, making cover and positioning more reliable during encounters with the powerful enemy. These changes may seem specialized, but they matter because unpredictable interactions can have a major impact during high-pressure fights. Players can now make decisions based more confidently on what they see happening in the environment rather than worrying about unexpected damage passing through apparently safe positions.
Stronger Stability and Technical Performance
Technical improvements form another major part of the update. A PS5 crash that could happen shortly after starting a session has been fixed, while another crash associated with rapidly pressing certain keys during gameplay has also been addressed. Squad stability has improved as well. Previously, a squad could become stuck when a member signed out and later rejoined, potentially blocking ready-up and preventing matchmaking from starting. That situation should now be much less disruptive. The update also upgrades Unreal Engine from version 5.3 to 5.7, representing a significant underlying technical change. While players may not notice every engine-level improvement immediately, the upgrade provides a stronger technical foundation for future development and optimization.
Clearer Interface Feedback
The user interface has received several quality-of-life improvements that should make information easier to understand. The loadout weight indicator now updates directly when players drop parts of a stack, eliminating the need to rely on delayed feedback. Selected nodes in the Skill Tree have also received visual adjustments, while distance-based map markers have been corrected so they display more reliably. Inventory interactions are clearer too, because the pickup prompt will now specifically display “loadout full” when a player attempts to collect an item without enough space. Matchmaking error messages have also been improved, explaining more clearly when players go offline while queuing or when crossplay settings are incompatible. Players looking at resource options may also encounter cheap ARC Coins while planning their next loadout, but secure and legitimate options should always be prioritized. Overall, these changes make Update 1.45.0 a broad quality-of-life release that improves the small details Raiders encounter throughout every session.