We are seeking a Rigging Artist to create character rigs for animation. Develop skeletons, controls, and deformation systems for 3D characters. Work with animators and modeling teams to ensure rig usability. Use Maya, Blender, or 3ds Max for rigging tasks. Ensure rigs are flexible, efficient, and production-ready. Participate in creative feedback sessions with supervisors. Maintain organized rigging files and documentation. Troubleshoot rigging and deformation issues. Stay updated with latest rigging techniques. Collaborate to optimize rigs for animation pipelines. Deliver high-quality rigs on schedule. Ensure rigs support expressive and realistic animation.