What U4GM Recommends for Arc Raiders Week 6 Trials Cover Image
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Jun

What U4GM Recommends for Arc Raiders Week 6 Trials

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What U4GM Recommends for Arc Raiders Week 6 Trials has not posted anything yet
Start date 06/03/26 - 12:00
End date 06/30/26 - 12:00
  • Description

    Season 4 Week 6 Trials in ARC Raiders are the sort of set you can knock out fast if you don't wander in without a plan. You'll be opening Hotel containers, poking through computers, and picking fights with ARC units that hit back hard. It also helps to prep your kit before you drop in, whether that means healing items, grenades, or checking useful gear such as ARC Raiders BluePrints so you're not scrambling once the raid gets messy.



    Week 6 Trial Checklist

    Open containers inside the Hotel on Riven Tides.
    Deal damage to ground-based ARC enemies such as Bastions, Bombardiers, and Leapers.
    Search computer terminals, mainly in office-style areas.
    Land melee hits on ARC enemies without getting yourself deleted.
    Damage Spotters, preferably with tracking explosives or steady aim.


    Best Routes and Targets
    The Hotel Trial is simple, but don't treat it like a normal loot stop. Drop close, clear the side rooms first, then work upward. Players often miss containers tucked into smaller rooms because they rush the main halls. For computers, Dam Battlegrounds is the better call. The Research and Admin building has clustered terminals, especially around offices and upper floors, so you can get the search objective done in a few minutes if the area isn't packed with other raiders.





    Trial Objective
    Best Place or Target
    Quick Tip


    Hotel Containers
    Riven Tides Hotel
    Check side rooms, upper floors, and locked areas.


    Ground ARC Damage
    Bastions and Bombardiers
    High-health enemies give faster progress.


    Computer Searches
    Research and Admin
    Sweep offices instead of running between buildings.


    Melee ARC Damage
    Bombardiers
    Bring healing and back off during shockwave attacks.


    Spotter Damage
    Buried City or Blue Gate
    Use Seeker Grenades if you're missing shots.



    Handling the Combat Trials
    The damage challenges are where Week 6 can slow people down. For ground-based ARC damage, don't waste too much time on tiny targets unless they're already in your path. A Bastion or Bombardier is worth the risk because the health pool lets you build progress quickly. Melee damage is trickier. A Bombardier works well, but only if you stay patient. Hit it, move, heal when needed, and don't stand still when the gravity shockwave animation starts. It's not glamorous, but it works.



    Spotters and Smarter Loadouts
    Spotters are annoying because they don't sit still long enough for easy shots. You'll usually see them near Bombardier groups in Buried City or around Blue Gate, so listen and look up before charging in. Seeker Grenades make this Trial far less irritating, since they track and punish movement better than most players can by hand. If you're running solo, pack extra heals and don't start a fight in the open. If you're in a squad, have one player pull the ground units while another focuses the air targets.



    Clean Weekly Run
    A good Week 6 run is about stacking objectives instead of treating each Trial like a separate chore. Start with looting at the Hotel, rotate into computer-heavy buildings when the map allows, then hunt bigger ARC units once you're geared. Before heading out, some players like to sort upgrades or compare options through https://www.u4gm.com/arc-raiders/items